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Infowarmation: The Only Way to Win
January 18, 2004 - 12:24pm -- jim
k-hello.org writes
"Play Infowarmation"
Infowarmation
We live among information: TV news, radio, newspaper, web pages. Everyday, everyone dedicates some time to inform about world news. How information is distributed?If we can analyze, in a long time, for example one year, the type of news we have, what will we get? First of all, everyone will get something different because everyone choose his own information source.
If information sources, used by a person, never face the problem of a X state, the more the time goes on, the easier is that the person forgets the X state. So the X nation in the “mind vision” of that person will vanish.
Infowarmation faces this type of theme and has an online tool able to monitor changes in “mind world vision”. Infowarmation lets a personal input of news, day after day. The result is that in every mind there is a war (now a visualizable war) in which mediatic coverage is the principal arm.
If information sources would be equal, in a long term, there will be a compensation about news, so the “mind vision” of world would be similar to the real world. Infowarmation alarms us, using a graphical language, that information sources, which we consider to be affordable, often are not balanced. The understanding of this point is a necessary condition to have a correct global vision.
In the famous film “Wargames” a computer, which finishes to simulate a war, conclude with the words “the only way to win is not to play”. In information war, where the battlefields are our minds, the conclusion seems to be: “the only way to win is don’t stop thinking”.
k-hello.org
k-hello.org writes
"Play Infowarmation"
Infowarmation
We live among information: TV news, radio, newspaper, web pages. Everyday, everyone dedicates some time to inform about world news. How information is distributed?If we can analyze, in a long time, for example one year, the type of news we have, what will we get? First of all, everyone will get something different because everyone choose his own information source.
If information sources, used by a person, never face the problem of a X state, the more the time goes on, the easier is that the person forgets the X state. So the X nation in the “mind vision” of that person will vanish.
Infowarmation faces this type of theme and has an online tool able to monitor changes in “mind world vision”. Infowarmation lets a personal input of news, day after day. The result is that in every mind there is a war (now a visualizable war) in which mediatic coverage is the principal arm.
If information sources would be equal, in a long term, there will be a compensation about news, so the “mind vision” of world would be similar to the real world. Infowarmation alarms us, using a graphical language, that information sources, which we consider to be affordable, often are not balanced. The understanding of this point is a necessary condition to have a correct global vision.
In the famous film “Wargames” a computer, which finishes to simulate a war, conclude with the words “the only way to win is not to play”. In information war, where the battlefields are our minds, the conclusion seems to be: “the only way to win is don’t stop thinking”.
k-hello.org